Solver Society Decoder

GLOSSARY.PLAIN + SHORT.

When Algebra 1 starts talking in code, decode the word here. Search Solver Society language or math vocabulary without digging through a lesson.

This page grows with the year.•New terms appear as we teach them.

ENTER A WORD OR PHRASE

Decoder tip: You do not need the exact spelling. Start typing what you remember.

Words that belong to Solver Society

The Mission Decoder.

These words tell you what is happening around the site. They mean the same thing everywhere you see them.

Mission

The downloadable practice for one day.

ONE DAY

Mission Debrief

The worked self-check that shows the steps for a Mission.

CHECK YOUR WORK

Mission Pack

The week’s five Missions and five Mission Debriefs collected together. Student access opens Friday.

THE WHOLE WEEK

Boss Prep

Friday’s Mission. It warms up the skills the Boss Battle will test and includes a Mission Debrief.

FRIDAY PRACTICE

Lock

One problem inside a Boss Battle. Open every lock to beat the boss — the Monday recap opens them all on screen.

ONE PROBLEM

Boss Battle

The Friday challenge event. It is an event, not a difficulty level.

FRIDAY EVENT

Final Unlock

The hardest optional problem inside another activity.

OPTIONAL CHALLENGE

Try It

The first guided problem where you take a turn with the idea.

YOUR TURN

Training Round

The main practice set that ramps from easier to harder.

BUILD THE SKILL

Side Quest

An optional extra challenge. It is never required.

EXTRA

Power-Up

A review that helps bring an earlier skill back online.

REVIEW

Solver Squad

The Solver Society community — the students who subscribe and solve along with us.

THE COMMUNITY

Solver Squad Elite

Students recognized for solving the Boss Battle and earning a place in the Hall of Fame.

HALL OF FAME

Monthly Mascot Pack

A free Solver Society pack released each month. A parent or caregiver signs up to receive it for their student.

FREE · EVERY MONTH
Algebra 1 vocabulary

Decode the math.

Short definitions, one useful example, and no wall of textbook language.

Terms unlocked so far

Variable

Foundations

A letter that holds a number you do not know yet. A placeholder, not a mystery.

3x + 7

Expression

Foundations

A math phrase with no equals sign. Something to read, not something to balance.

3x + 7

Term

Foundations

One piece of an expression, separated from the others by + or −.

3x, 7, −5y

Constant

Foundations

A term with no variable attached. Its value never changes.

7 in 3x + 7

Coefficient

Foundations

The number multiplying a variable. It tells you how many of that variable you have.

3 in 3x

Factor

Foundations

Anything being multiplied. In 3x the 3 and the x are both factors, which is why 3x means 3 × x and not 3 and then x.

3 and x in 3x

Substitution

Foundations

Replacing a variable with a specific number, without changing the operation around it.

x = 4 → 3(4) + 7

Evaluate

Foundations

Substitute the numbers first, then do the arithmetic until one value is left. Evaluating always ends with a number.

3x + 7 at x = 4 → 19

Numerical expression

Foundations

An expression built only from numbers — no variable anywhere in it. It has one value, and order of operations is how you find it.

2 + 3 × 4

Order of operations

Foundations

The agreed order everyone follows so an expression has exactly one value: grouping, then exponents, then multiply and divide, then add and subtract.

2 + 3 × 4 = 14

Simplify

Foundations

Rewrite an expression in a shorter equal form. The value stays the same — only the way it looks changes.

3x + 5x → 8x

Grouping symbols

Foundations

Parentheses, brackets, and the fraction bar. They say “do me first,” whatever the operations inside them happen to be.

2(3 + 4) = 14

Exponent

Foundations

The small raised number that says how many times to multiply the base by itself. It is a count of factors, not a multiplier.

5³ = 5 × 5 × 5 = 125

Base

Foundations

The number or variable that an exponent acts on — the thing being multiplied by itself.

5 is the base in 5³

Identity property

Properties

Adding 0, or multiplying by 1, leaves a number exactly as it was. Nothing changes, so nothing has to be rewritten.

x + 0 = x · x × 1 = x

Zero property

Properties

Multiplying anything by 0 gives 0. The variable does not survive the trip.

7x × 0 = 0

Commutative property

Properties

Order does not matter for addition or multiplication. It does matter for subtraction and division, every single time.

3 + 5 = 5 + 3 · 3 × 5 = 5 × 3

Associative property

Properties

Regrouping with parentheses does not change the result — as long as the expression is all addition or all multiplication.

(2 + 3) + 4 = 2 + (3 + 4)

Distributive property

Properties

Multiply the outside number by every term inside the parentheses — every one, including the second one.

2(x + 4) = 2x + 8

Equivalent expressions

Foundations

Two expressions that give the same value for every number you put in. They look different; they are not different.

2(x + 4) and 2x + 8

Like terms

Foundations

Terms with the exact same variable part. Only like terms can be combined.

3x and 5x

Unlike terms

Foundations

Terms whose variable parts do not match. They can sit in the same expression forever without ever combining.

3x and 5y · 3x and 3x²

Equation

Equations

A claim that two expressions are equal. Because it is a claim, you can check it — and balance it.

3x + 7 = 22

Solution

Equations

The number that makes an equation true. Put it back in and both sides name the same number.

x = 7 in x + 5 = 12

Solve

Equations

Find every value that makes the equation true. Solving ends with the variable alone on one side.

x + 5 = 12 → x = 7

Inverse operation

Equations

The opposite move that undoes an operation. Add undoes subtract, multiply undoes divide.

+ 12 is undone by − 12

Balance

Equations

Both sides of an equation name the same number, so any move you make has to happen on both sides.

x + 5 − 5 = 12 − 5

Isolate the variable

Equations

Get the variable alone on one side with nothing attached to it. That is the whole goal of solving.

3x + 5 = 20 → x = 5

One-step equation

Equations

One thing is attached to the variable, so one inverse operation solves it.

−5y = 45 → y = −9

Two-step equation

Equations

Two things are attached to the variable. Undo them in reverse order — the constant first, then the coefficient.

3x + 5 = 20 → x = 5

Multi-step equation

Equations

An equation you tidy before you undo anything: distribute, then combine like terms, then solve.

2(x + 3) + 4 = 18 → x = 4

Check

Equations

Substitute your answer back into the original equation and confirm both sides match. It is the last step, not an optional one.

11 − 14 = −3 ✓

Equivalent equations

Equations

Equations with exactly the same solution. Every legal move you make creates another one.

x + 5 = 12 and x = 7

Variables on both sides

Equations

The variable appears on the left and the right. Collect the variable terms on one side first, then solve as usual.

5x + 7 = 3x + 19 → x = 6

No solution

Equations

The variables cancel and what is left is false, so no number can make the equation true.

5(y − 2) = 5y + 1

Infinitely many solutions

Equations

The variables cancel and what is left is true, so every number works.

3(x + 4) = 3x + 12

Identity equation

Equations

An equation that is true for whatever the variable is. Both sides are the same expression underneath, so it has infinitely many solutions.

2x + 6 = 2(x + 3)

Define the variable

Applications

Say in words what the letter stands for before you write the equation. A letter with no job is how a word problem goes wrong.

let r = the number of games

Inequality

Inequalities

A comparison that says one side is bigger or smaller, not equal. It has a range of answers rather than one.

x + 3 > 10
This glossary is intentionally not “finished.” As new Algebra 1 ideas are taught, their vocabulary can be added here without changing the page layout.